Coding in video games
(Book)

Book Cover
Average Rating
Published
Minneapolis, MN : Bellwether Media, 2019.
Physical Desc
24 pages : color illustrations ; 24 cm.
Accelerated Reader
IL: LG - BL: 2.5 - AR Pts: 1
Status

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Copies

LocationCall NumberStatus
Pines and Plains - Kiowa Public Library - EASY READERER2 NOLOn Shelf

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More Details

Published
Minneapolis, MN : Bellwether Media, 2019.
Format
Book
Language
English
Accelerated Reader
LG
Level 2.5, 1 Points

Notes

Bibliography
Includes bibliographical references and index.
Description
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--,Provided by publisher.
Target Audience
Ages 5 to 8.
Target Audience
Grades K to 3.

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Citations

APA Citation, 7th Edition (style guide)

Noll, E. (2019). Coding in video games . Bellwether Media.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Noll, Elizabeth. 2019. Coding in Video Games. Bellwether Media.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Noll, Elizabeth. Coding in Video Games Bellwether Media, 2019.

MLA Citation, 9th Edition (style guide)

Noll, Elizabeth. Coding in Video Games Bellwether Media, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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