Catalog Search Results
Author
Accelerated Reader
IL: UG - BL: 7.2 - AR Pts: 8
Description
The teenage phenoms behind the viral video game Tampon Run share the story of their experience at Girls Who Code and their rise to fame, plus a look at starts-ups, women in tech, and the power of coding. This book includes bonus content to help you get started coding.
Author
Series
Pub. Date
[2019]
Accelerated Reader
IL: MG - BL: 5.4 - AR Pts: 1
Description
Who wants to be an app developer? In this title, prospective app developers will meet pioneers in the app development field, examine the history of app development, learn what app developers do, the software they use, where they work, and mobile devices' effects on the industry.
Author
Series
Pub. Date
[2015]
Description
Are you ready to get creative with code? All you need is a computer connected to the internet, the free trial of MicroWorlds EX software provided with this book, and the fun peojects you'll find inside! Follow simple steps to build your first programs and games.
12) Game design
Author
Series
Pub. Date
[2014]
Accelerated Reader
IL: MG - BL: 5.1 - AR Pts: 1
Description
"From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own."--Publisher's web site.
13) E-textiles
Author
Series
Pub. Date
c2013
Accelerated Reader
IL: MG - BL: 6.2 - AR Pts: 1
Description
"Learn about the exciting new technology behind e-textiles and find out how to create e-textile projects of your own" --
16) Ada Lovelace
Author
Series
Pub. Date
[2020]
Description
Presents the life of Ada Lovelace, the daughter of the poet Lord Byron, who became a gifted mathematician and who together with Charles Babbage developed an analytic engine that was the world's first computer.
Author
Series
Pub. Date
[2015]
Description
Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create...